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Showing posts with label maya. Show all posts

Enhanced Skinning Workflow — Maya 2011 New Features

Hey guys,

Autodesk announced Maya 2011 a month ago, and the new features inside are just awesome !!


visit AREA now !!! and get rid of it :)

Get customized script editor, which spit-out variables's / string's value

This is really small and handy script for MEL programmers and developers,
Thanks to Haluk Cetiner for source code.This script is extension of  ktPrintSelected.mel
it creates a new button in Maya's script editor right after go to line button, which spit-outs selected string or varaible's value.

Awsome Spine Rig

Hey,

As we all know there are couple of techniques for building advance twisting torso . One is by Jason Schleifer which became a very standard and well known technique in the industry and second is Arron Holly's Ribbon Spline.

As we know there is always an issue when we rotates spine about 180 degree, which can be avoided by using, yes you are right  thats "Ribbon". Very handy and great technique.

  Recently I saw a tutorial written by Mat Berglund about creating no flip spine with the help of ik handles, pretty straight forward and time saving. It is a blend of quite a bit of ribbon and number of IK handles. Very useful technique.

Rad the tutorial.